
Introduction
GAME (WOA)! is a short surreal exploration experience that blends absurdity with fever dream logic. Players can explore a loosely connected world of strange rooms from a world of shifting art styles which is inspired by sandboxes from the 90s. A one-sitting experience meant to be "felt" more than "completed". Each moment mixes joy, confusion, and slight-to-big discomfort. The player wanders, discovers, and interacts as wished. The world contains muliple interactable entities and events.
Target Audience and Platforms
- Players who appreciate surreal, experimental, and dreamlike games such as LSD: Dream Emulator, Petscop. Artists, game designers, and fans of indie experiences that emphasize atmosphere, tone, and discovery over challenge.
- For PC (Windows/Mac)
Feature Set
- Free exploration
- Loose, physics-driven movement inspired by SM64 sandboxes (minimal movement mechanics)
- Dynamic shifts between identifiable art styles (N64, PS1, PS2, etc.) using shaders and rendered pipelines.
- Interactive environmental “moments” that trigger small audiovisual reactions.
Game Genre
Experimental 3D Exploration / Art Game.
Subgenres: Surreal sandbox, Dream Simulation, Emotional Interactive Piece.
Tone: Uncanny, dreammy, whimsical, comical.
Game Flow Summary
The player must complete a series of quests before moving on to the next area. Each area contains entities or something particularlly attention grabbing like an event or an object or a mechanic, or change in style, or so forth. (purposely run-on) These "events" as we call them would vary in all of the before mentioned and possibly more.
The end of the game is to simply traverse and end but the game has no story but simply a quest, not told to the player but simply understood by it.
Project Scope
1-2 hours average playtime expirience.
**Playable Characters:** 1 (Possible 4 player co-op)
**Scenes:** ~24 self-contained “dream rooms” connected through portals or environmental transitions.
**Entities:** ALL OF THEM
**Mechanics:** Walking, sprinting (variable and snappy), jumping, double jumping, basic interaction (talk, inspect, trigger).
Additional mechanics: ALL OF THEM
**Scope:** 1 year development TBR late 2026, early 2027
Story: YEA! :3
Setting: Nah
Core Mechanics